Over the course of more than 15 years, "Resident Evil" has
established a rich history as one of the video game world's most storied
franchises.
Sadly, "Resident Evil:
Raccoon City" fails to add to that rich history, serving up ordinary
squad-based game play and limited threats from the franchise's iconic
zombies.
The latest venture into
the zombie-filled world by Capcom is supposed to take place in time
between between two other games in the series, "Resident Evil 2" and
"Resident Evil: Nemesis."
This time, you play as a
member of the Wolfpack squad for the always dubious Umbrella
Corporation. You're tasked with retrieving a virus that turns people
into the undead creatures before the U.S. military can get it.
Raccoon City is the
location where the zombie phenomena first occurred and has been the
setting in many of the "Resident Evil" games.
Working for the bad guys
in this title was supposed to be a refreshing change from others in the
series. And it might have worked, if the squad-based third-person
shooter game didn't feel more like a poorly lit "Call of Duty" than what
we've come to expect from the "Resident Evil" franchise.
Each member of your squad
specializes in a different field (stealth, explosives, recon, etc.),
and you play as one of four soldiers fighting their way through Raccoon
City.
Either your friends can
fill in the roles of the other three squad members or the game will
control the others. You get to choose your special abilities and weapons
at the beginning of each mission, but these are all locked down once
the game starts.
The weapons are similar
to those you'd find in a first-person shooter, and your character can
carry one sidearm and one long-barreled weapon. Ammo and other weapons
are sprinkled throughout the battleground and very rarely will you find
yourself without bullets.
There are a couple of
high-powered, single-use weapons (grenade launchers, flamethrower) that
can't be replenished with additional ammo. If you use one of these, make
sure you can pick up another weapon as soon as you run out of fuel or
grenades.
One of the most frustrating aspects of combat is what I call "magnetic cover."
If you're trying to use
cover from your enemies while you're moving, you end up essentially
plastered to a wall if you get even close to it. Forget about moving
stealthily from one covered spot to another. If you want to progress,
you have to stand up, exposing yourself to enemy fire, then move to the
next safe spot.
The artificial
intelligence that runs the game is fair, but its decisions are sometimes
hard to understand. Your squadmates will rush into a room with guns
blazing at times when the team could have easily sneaked past. At other
times, they will arbitrarily fling themselves to the ground for no
apparent reason.
At least they are good
in a fight and and very effective at taking the heat off your character.
Be sure to have a medic in your squad to help heal injured party
members.
Most of the opponents
are not zombies. You'll spend a lot of time battling the U.S. military
in firefights, not that the soldiers you face seem much smarter than the
undead.
Character models for the
soldiers and the zombies are reused often. You'll see the same zombie
police officer, zombie large guy and zombie girl in short-shorts over
and over again.
You will kill a lot of
living and nonliving enemies in this game. The experience points you
gain can be used at the beginning of each mission to upgrade weapons or
personal abilities. But, even if you don't use any upgrades at all, you
will still be able to succeed.
The passive abilities
that help you find items and enemies on your mini-map are probably the
most useful. None of the weapon upgrades felt like they were necessary.
"Resident Evil:
Operation Raccoon City" ultimately comes off as a mundane, average
shooter that abandons its heritage in the zombie/horror genre.
There aren't enough zombies and too many living-breathing enemies to truly feel like a worthy outing for this franchise.
The ending flies in the
face of "Resident Evil's" history and leaves more questions unanswered.
It feels half-done with no real finale.
Obviously, the ending leaves the door open for another shooter in this series. Unfortunately, it doesn't really deserve one.
"Resident Evil:
Operation Raccoon City" is currently available in North America,
Australia and Europe. It will be available in Japan on April 26. It is
available for Windows PC, PlayStation 3 and Xbox 360. It is rated 'M for
Mature' due to blood and gore, intense violence, and strong language.
This review was done playing the Xbox 360 version.
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Tolong di komen ya :)
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