STORY HIGHLIGHTS
- "Elder Scrolls V: Skyrim" coming to the Kinect system
- Combat and casting magic will still be done through the handheld Xbox 360 controller
- The English version is expected to be released during the week of April 23
- Kinect lets players use voice commands to arm weapons and activate spells
Skyrim,
the second highest grossing game of 2011, takes players on an epic
campaign as a warrior born with the blood and soul of a dragon. The game
offers many adventures and quests, and players are free to roam and
accept challenges as they wish.
The Kinect functionality
in Skyrim will be available in five languages -- English, French,
Italian, German, and Spanish. The English version is expected to be
released during the week of April 23 with the other versions following
close behind.
Called "Project Adam,"
Bethesda began formulating the idea of merging Kinect's voice
capabilities to "Skyrim" shortly after the game's release in November.
Pete Hines, vice
president of marketing and public relations for Bethesda, told CNN.com
in an exclusive interview before the official announcement that the
developer wanted to add functionality that didn't exist in the original
release.
"When you do things, like
when you are on the map, you uncover a lot of map markers and quests to
go to a particular place. [With Kineck] you can use voice commands to
do things very easily, to jump to different cities on the map," Hines
said. "Even doing things in inventory like sorting by weight, by value
-- that functionality doesn't exist in 'Skyrim' as it is. With Kinect, it unlocks a lot of new options."
Hines said the
development team also wanted to enhance gameplay. Voice control
naturally leant itself to "Shouts," special vocal powers that the
players have access to in the game.
"You have your full
arsenal of Shouts available using Kinect without having to stop, go to a
menu, pick the one you want to use, and go back in the game and use
it," he said. "You just say the Shout, and as long as you have the
ability, your character will just use it on the fly."
Kinect will also let
players use voice commands to arm weapons, activate spells and tell your
companions what to do. The commands are designed to be intuitive, and
Matt Barlow, general manager of Xbox Marketing, said Kinect support will
add more than 200 voice commands to the game, providing a new level of
access for fans that goes beyond the controller.
"Working closely with
the talented team at Bethesda, they have done an amazing job of honoring
the core gameplay functionality fans of "The Elder Scrolls V: Skyrim"
know and love and using Kinect for Xbox 360 voice control integration to
complement and strengthen the core experience without changing the
fundamental game mechanics," Barlow said.
While two other games
("Mass Effect 3" and "Tiger Woods PGA Tour 13") also use the Kinect for
voice control, Barlow said allowing players easy access to menus and
inventories, and to quickly create and load saves during gameplay is
unique to "Skyrim."
However, don't get the
idea you'll be waving your arms around in front of Kinect as you fight a
dragon. Combat and casting magic will still be done through the
handheld Xbox 360 controller. But simple actions that could be done
through menus will be available easier with the Kinect.
"(Totally replacing the
handheld controller) would be a whole other can of worms," Hines said.
"Doing combat and swinging your sword and all that stuff without a
controller would dramatically change the game. We're trying to enhance
the experience as we designed it with some additional functionality."
Hines said the Kinect
functionality will be an update to the existing game that will
automatically download when Bethesda is ready to release it sometime
later this month. Players won't have to do anything to enable the voice
commands and will have the option to turn the Kinect functionality off
if they choose.
The idea to merge Kinect
with Skyrim came from one of the game's designers after the its release
last year. During a "game jam," where game designers are given a week
to work on whatever they want as long as it is related to the title,
Ricky Gonzales, a programmer on "Skyrim," came up with the idea of using
voice commands to do things within the game.
"He deserves a lot of
the credit for putting the time in to get it to work and then working
with Microsoft on some of the extra bits that they helped us out with,"
Hines said.
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